I beat the demo at level 7-8 on Nightmare. I hope our demo save files are compatible in the complete version.
Thoughts:
- It feels weird to call the classic skills EX Boost and EX Recover when they now consume Limit Index.
- Is there an in-universe explanation for how the party returns to town after clearing a dungeon, no matter the distance? It seems weird for Kanna to complain about fatigue when clearing the dungeon normally, only for the party to walk back to town anyways. My headcanon is that Kanna set up her own warp system using some kind of advanced Ether Art.
- The names of the two possible protagonists feels ominous.
- I saw that Sacred Earth Desires reference in the first dungeon.
Tips for new players:
- I recommend using arrow keys to chain into EX Arts and EX Limits, and not the mouse.
- Before trying to go for a chain, always check which arts are on cooldown.
- Always keep a pre-boss save, in case you don't have enough money to buy everything in town. The game is strict about not letting you leave dungeons until you clear them, as well as disallowing you from reexploring them.
- Unlike most SE games, you can grind infinitely before taking on the dungeon boss. Consider this your safety net for suboptimal shopping and AP allocation.
- Use the champion of each dungeon as a measuring stick for how ready you are for the boss.
- Kanna's passive for blessing will always target someone other than her, thus allowing her to manually bless someone else so that all party members will be blessed.
- Before taking on the second dungeon, buy a spare set of rank 2 gems for another mage character.
- For skill allocation on new characters, I recommend starting with learning a second EX Art so that they have something to do if one EX Art is on cooldown.
- If you're low on TP, save before your encounter index fills.