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I Wanted To Make The Game Fast Pase Dungen Crawler infinity Replayable So in the Earlier Version I opted for a Spelunky style World Generation But I Realized That I Will Take Many Levels To Make It Scheme infinite So I opted For A procedural approach. In the Previous Version I was Not Able to Expand the Goal of The Game But With This Version I Can Take It in Many Directions .In the Old Version There Was No Real Reward For Compleating the Level And There Were Few Options For Reward That Would Make Sense With The Game Play But With This Effect a Combat Between In Some Way or other and With This Vesion I Have the opportunity to re write my messy code so that I can update It Much Easily and can understand my own code

Sounds like you've reworked it to a base so that you can build on top of it. Curious to see where you take it!