Excited to see where this goes! Seems to be your most polished work yet, Simon. Keep it up.
Fox Hollow Games
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Thanks so much for playing! I'm glad you enjoyed it. Funnily enough, that's intended functionality to have the blocks disappear if dragged off, but I didn't get around to the VFX that would communicate that. It's an interesting thing to consider NOT involving that at all and force people to reorient the blocks instead of get rid of them. You've given me something to think about, thank you!
Thanks so much, Tom! That was my first time trying in-level tutorials and I was happy with it. The Beast was a beholder from an asset pack that I removed the eye stalks on, although I loved the design and composition. WOuld definitely take lots of inspiration from that if/when I redid the visuals to be cohesive!
Thanks so much for the feedback and for checking it out! If you hold the block while you remove it, it is supposed to just disappear without feeding the beast. However, the VFX to communicate that (along with the audio), got left on the cutting room floor :(
Also, the win condition got kind of borked in the web export. There is a YOU WIN modal, but it takes forever to show up for some reason :\