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Fun overall, but there are a few hiccups. Maybe some thoughts for the next game. 

The way the piece of paper for the password was placed is too hard to see. And typing it in was a chore, because some are too long e.g. the Password. So, those two things should be shortened, especially because you have to retype everything, when you mistype a key.

I was invested in the hacking Story, until the worms started appearing and it completely took me out of the Story, because they don't make sense.

It would be better to have the guy stalk you somewhere in the building, make a jumpscare with him and run away from him. Idk where the worm came from, what it is or why it's there.

Thanks for the input, for the worm you mean “Monster”… I also don’t understand what I’m doing…

But apart from that, this project is actually a test project with my new technique for making games, I tried to change the way I code, game management, level management, even performance management, and tried new things that I had never tried before, so I didn’t really go into the story. , even the story is not entirely mine…

fun facts: Actually, this game was almost never released because right after the game was about to be released (pre-release version) I accidentally tampered with the graphics, so maybe that’s why the game started flickering and I almost gave up…

But I was able to overcome it after almost really almost giving up…

The mechanics are good, they should just make sense in the world. You could've saved work and made it more coherent. Just keep on releasing, every iteration will get better. 👌