the stats are in another window since i didnt want to clutter the main screen area but some people like the window thing so an option to toggle it is probably a good tradeoff. also the launcher is more just because i wanted to have a side-thing where you can read about how to play without making it part of the core gameplay loop and the notes are for taking notes of things like where to go on certain areas since its all pre-made chunks randomly loaded. also i dont really play bullet hells so i was unaware of the fact that large bullets are not good but that is something else i can tweak and dying to reds is a skill issue but blues are just kinda op. definitely not a bad idea with adding things lying around and desaturating the wizards but having them saturated also helps with visibility in my eyes and i do currently think that i should place more items around the map aswell. also you are kinda right about the window thing but its more about learning about it in my other game and i despise that oneshot puzzle and how tedious it was. the launcher is not part of the actual game itself but more just a file opener that i downloaded and tweaked a little. the consequence is that items are your health so when you take damage you lose an item and i kinda wanted to add a particle that shows the item falling off of you but i didnt have the time. i quite literally cannot do anything about the loading time btw since every time it loads an enemy it creates a new shader and multimesh and if i try to pre-assign those things it breaks the plugin. im nowhere near a good musician so all the music is pretty basic but the main menu music is a lot simpler than the game track since you arent meant to be in the menus for long. and no i cannot code bullets myself i am very not good at coding it was in this project that i learned that you can do export_enum at all this is my third godot game ever. i will probably add the dark circle from the gameplay onto the menu or smth. if i knew how i would have added actual lighting but like i said before its my third godot game ;-; this reply is all over the place but parrying sounds kinda possible maybe and pretty cool but i dont enjoy working on this game at all so i probably will just leave it to rot but yeah the main menu is a completely different program that just runs the files in the files folder or opens a link for the manual. if i didnt have school all week the game would have probably been a lot more thought out with more potential randomized areas and items all around and better balancing but i have 0 connections to anyone who might be willing to playtest and i suck at bullet hells and honestly just assumed my difficulty would be standard. if i do work on it again i will probably update the tileset to have bends in corners tho and also the other feedback comment i left on the game. i did not open itch intending to write an essay in response to yours but i did and have to do other things now so im cutting myself off and thanks for the feedback