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the whole DS-esque “SecondScreen” concept is insanely cool! I turned my monitor 90 degrees and it worked great. though I think something’s weird with the resolution scaling, because the text was pretty blurry. anyway, I hope to see more utilization of the “touch” screen in future projects!

the info dump at the start was rough — maybe it’d be better to have a “help” button in each app so players can look for instructions when they need it.

I liked the gloomy mood and visuals, but the gameplay fell a bit flat in my opinion — I just think this type of “follow the compass” gameplay is not for me. and I’m not sure if I reached the end, as it abruptly stopped on a black screen after they said “I can’t”. it felt like a somewhat uplifting ending to a somber story, like the memory of the loved one must be kept alive. but I don’t know if it was supposed to end there, or if something went wrong.

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You make a great point about the help screen thing! Thank you!