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Amazing concept, at first I thought this was just another take on the good old floor inversion mechanic, but combining it with level-modifying grenades has turned it into a new game completely!

The implementation is also very solid, feels like a complete game. Nice style and character animation. Special points for the playable menu :D

Great submission!

Oh, thanks for the kind words about animation, I'm actually pretty much a rookie in this field. I'm more of a 3d character artist myself (hence why the character is actually made in 3d but rendered as sprites, which took some time to figure out), but it's been a long time I hadn't touched anything animation-wise, so that was a learning curve to take again. And yeah, I thought some rubber hose animation would add some more personality and playfulness, that turned out even better than I anticipated