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Thank you for the feedback! Actually we had a crosshair but I removed it because I couldn't figure out how to allign the bullets with the crosshair in time, will definitely add it in the future, thanks for playing!

if i remember correctly you used unity so just make a raycast feom the camera get the rays contact point subtract the projectiles position from it normalize it and the multiply it with the projectile speed and that should give a pretty good look

I use Godot but that should also work there, thanks!