Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

if i remember correctly you used unity so just make a raycast feom the camera get the rays contact point subtract the projectiles position from it normalize it and the multiply it with the projectile speed and that should give a pretty good look

I use Godot but that should also work there, thanks!