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I’d be interested to know what GPU you have and when you last updated your drivers for it if you know. I think Godot uses Vulkan as its rendering engine which might not be supported on some older GPUs but I can look to see if there are ways around this to better support more devices.

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(I think this is what you're asking for, never looked into drivers and gpus that much before)

Intel(R) Core(TM) i5-3437U CPU @ 1.90GHz

I have updated my driver trying to actually get it to work funnily enough, even downloaded a pack of them from intel's actual website buuuut none of them were compatible lol

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That’s actually your CPU. But this CPU comes with an integrated GPU. This means the GPU is built into the the CPU. Your GPU is “Intel HD Graphics 4000” and you can find drivers here. https://www.intel.com/content/www/us/en/download/18606/intel-graphics-driver-for-windows-15-33.html

That said, that GPU in general has limited compatibility for more recent graphics renderers like Vulkan. A driver update may fix your issues but I will likely need to look at creating different builds of the game with different renderer settings in the next update.

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Noted. Thank you ever so much for the help regardless!