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(+4)

the ice block is pretty paradoxical to me.

long distance move, single tile move -> paradox (the ice should have slid on the first turn.

yes, there are some levels which could not have been beaten in reverse

(+2)

I believe the ice block should only unslide once if pulled in the same direction, and must have a sensible blockade (at least one on its left or right) to be coherent when played unreversed.

(+1)

Yup, I'll need to adjust them if I want to make them logical