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(+1)

My favorite part of this game was the pixel art for the portraits and scenes, however I found the actual gameplay pretty uninteresting. If the protection area were smaller with more room for enemies to spawn on the outside with different speeds there would be more room for different mechanics and management of approaching enemies.

The game was cute overall.


But on a more negative note I am not sold that this game fits the Jam's theme close enough. The announcement video implies water and the use of the color aqua seems like a stretch for me.

(+1)

Glad you liked the art! Kayla put a lot of work into it, and it turned out awesome.

About the gameplay, sad you didn't like it. But the thing about enemy speeds probably isn't the reason since they vary pretty notably. For example the crow is ~3x faster than the bear.
If we continue working on the game we might add new behaviors to enemies and spells which could add variety.

About the theme, we took a risk by not going full on water, we thought it'd be creative and refreshing from other games. Still, we referenced water as aqua too, like Grandmama mentioning the aqua spell(water spell '3') as the strongest spell witches use. I personally think the announcement video having water in it shouldn't limit the interpretations of the theme, it's just there to announce it.

(+1)

Well, I'm glad you had fun with it! Don't let's some of my more opinionated comments get you down. I hope I'll see you guys at another jam.

(+2)

thank you for the compliment about the art (that was me :)) I wanted to do a game other than just water, and the word aqua is short for “aquamarine” as well as water. To me if it were mandatory to do water, the word would have been “agua”