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(+1)

What a phenomenal -idea -faction board -faction mechanic -token and board design -theme. Like seriously this is great stuff. Simply the amount of creativity alone that shines through in the blessings and curse decks is phenomenal (tho as loopy said, maybe we find a way to free up those items somehow 😆)

The card abilities actually seems pretty balanced, and I love the push and pull of WANTING to skip phases (excuse me what a unique idea) but in this way making these benevolent forces upset in the process. Really illustrated well by the tokens of each phase. And you've used the pases of birdsong daylight etc in such a unique and compelling way. Obviously a lot of thought has been put into this, crazy there's so much where AFTER cutting a lot of content you've cooked up. 

I do think balancing might be an issue with them, and part of me is interested to see how much you CHOOSE to do on your turn when you are a lil deincentivized to do things. 


Great work and submission!

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Yeah, might need to free up item tokens in some way. While it is good to have more item factions I feel.. it also does bring up the point of.. potentially making others item factions 'useless'. Or, more of.. whoever gets items first will just make the other faction(s) feel bad the rest of the game. Originally that was the idea to free up the items, but probably just made it too... complex before. One issue was how to word Ruin items. Which would probably add 2~3, wordy, sentences. 

The idea was... Use the item to build, then it would return to the item track as a gray (facedown) item. Then, "Pray" was a way to unflip it. Gray items would be uncraftable, so it would rely on the Sloths to restore them. It would make them an extremely heavy crafting faction. And I like the idea of it. Probably enough to warrant a whole faction for the idea haha.

And yeah, I'm sure balance will definitely have issues haha.

Thank you for the feedback!

(+1)

Oh my word yeah I can see the headache that the wording would cause. Still great work though! :)