I really enjoyed your game. I think it was brave to choose a maze, the most universally hated text adventure trope, as the setting for an "introductory" game! And you made it work, though it sometimes felt a bit claustrophobic. As others have noted there are some typos and awkward descriptions, all easily fixable. A few times I felt as though I had to guess the exact right way to do something (either the right word, phrase, or sequence of actions). I remember this happening when healing the Minotaur and in several conversations with NPCs. And when I didn't hit on the appropriate phrase, the game seldom helped by telling me what might be wrong... At other times the game almost seemed to make it too easy, if you know what I mean, by bundling actions together that I would have expected to need to puzzle out for myself. Despite these quibbles, the story was good fun. I found two endings (I was glad that you implemented UNDO even though you don't mention it at the end, so I didn't have to replay altogether) but assume there is probably at least one more. One thing you could do is make the differences between endings more clear. Although I knew one of my endings was the "better" one, the game only gave passing credit to the change. BTW when I quit after completing the game, I was asked if I wanted to forfeit... which encapsulated some of the mechanics being just a bit rough around the edges like that. This was my first Adventuron game and I found myself wondering if some of the mechanical difficulties could be due to that story format. On the other hand it was great to have some of the other graphical niceties that Adventuron provides! Sorry I didn't generate a transcript for you. If I replay, I will make sure to do that. Cheers
Viewing post in Lysidice and the Minotaur (TALP) jam comments
Hi there!
Thank you for the comment and I'm glad you enjoyed yourself playing the game!
There is only one ending (because the TALJ required a mearciful/polite difficulty), which is affected by some of the actions you during the game (it is more for flavour).
By any chance, do you have examples of the typos you found or descriptions you found awkward, or which verb you tried to used but didn't work because it wasn't exactly right? (that would help me locate those issues!)
The forfeiting text when you Quit an Adventuron Game is the built-in message. I am not sure whether that one is editable...
Adventuron is great for short adventure, but coding long and more complex ones can be challenging xD