Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really love the flavour of this faction, and thank you for introducing me to the Sable with so many cute images ♥

Interesting twist in making multi-suited clearings! Does this effect other factions too, who might be sharing a space with you? If so, it's like a mini Lost City!

I really do enjoy the random aspect of the Orders Deck, you have some control but it's down to fate how your actual turn will play out - it feels like a more dynamic Eyrie Decree in a way.

Fantastic building effects too, I find the Mouse Tower especially compelling, but all very flavourful in how they get their end effect. It's also fun how building these is directly linked with the main mechanic of the Orders Deck :) Same with crafting, flavourfully dependant on the deck!

I will note that some of the wording causes me confusion, especially multiple mentions of Dishonour specific to a clan (e.g. "When a building is removed, its Clan gains 2 Dishonour"). From what I can tell on first look, honour/dishonour seems to be a universal and not clan-related mechanic, but perhaps something is lost on me.

So yeah, lots of fun ideas and mechanics in a nice thematic bundle! Some rough edges sure, the other comments below make some good points themselves, but I look forward to any refinement you might choose to make ^^

(+1)

Thank you for your interest in the faction! I apologize for the confusion about clan dishonor, it is alluded to in the faciton abilities, and functionally serves the sole purpose of giving you the opportunity to sacrifice clan troops to mitigate it. While the honor mechanic as a whole is likely to either change dramatically or be removed altogether in future versions, I agree that it could be explained more clearly and concisely on the board. Best of luck in the contest!!