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Okay! I had zero idea what I was supposed to be doing. And if it weren't for me trying to play enough to give meaningful feedback I otherwise would have quit almost immediately. I thought I was supposed to line up the numbers 1-9 since that's how many slots there were but when I made a row nothing happened. I don't understand the correlation of the colors since nothing happens when they touch. I finally looked up the rules and I would never have figured out I needed a chain of colors to do things. I think just some kind of visual feedback will help the player a lot. Some kind of Ding or Sparkle to let them know they're on the right track. If I need to stack 3 boxes but when I stack 2 nothing happens, I'm not very inclined to even TRY the 3rd box, you know? 

Otherwise it has the makings for a fun little idle puzzle game, like Minesweeper or something. I liked that I didn't have to wait for the dropped cube to go all the way down before I was able to move the next top cube, that was good. It functioned and the UI made sense! Really great look to it. 

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Thanks for playing and meaningful feedback. It is very valuable to have an outside perspective. "stack 3 boxes but when I stack 2 nothing happens" - I will take note of this problem.

What confuses me is that 4 out of 4 players could not understand how to play, because when we learned to play simple games like Minesweeper or something, we did not read any instructions and there were no special tips, we just tried to play and that’s it it worked. Maybe other players, those who managed to figure it out, simply didn’t write anything. Or maybe, having encountered a problem, they immediately left the game. What will happen if you make a slightly more complex game or even a very complex one such as a strategy, RPG, game universe, or new game mechanics...

In any case, I have already started working on and adding simple visual indicators to this game

awesome! Yeah it is tricky. I make little rpgs and often struggle with the “well do I really NEED to include a tutorial that you use the arrow buttons to walk?” and - yes! It turns out. You do. Like for example my mother hasn’t really played a video game since Pong and didn’t know to use the arrows to walk or that Enter was select and a host of other things. 

It’s really tricky! I’ve found that over explanations are never as obnoxious as they seem to you. Ppl who know it skip over it no issue and ppl who don’t, appreciate the pointer. 

And I should confess I still have no real idea how minesweeper works haha 😂 so I guess this all also speaks to the human urge to click buttons for happy brain chemicals. Silly humans lol. 

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I'm just starting to understand this difficulty. In addition, people are always in a hurry, they have no time to understand, even read the rules, and in games and entertainment, if something is not clear to them, they prefer to quit this and do others. In addition, games has already created many hundreds of thousands, and the attention of millions of people receive more simple and understandable games.

Minesweeper explains itself within one or two games, when you hit a bomb all bombs are revealed and it quickly becomes clear that the numbers indicate numbers of bombs. It took me a while to understand the flag thing but the core mechanic is very obvious.

Yes, it would be cool to learn how to explain our own games just as Minesweeper did :)