Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello KernelD! I remember seeing you work on this game in the discord! Here's some feedback I have for the game:

I cant tell what's the range of me getting hit by bullets and what is close enough to collect bullets. According to the game page this is the whole point or core mechanic of this game but I feel like its not clear enough for the player I ended up just dying over and over instead of collecting bullets. A tutorial on what's the range would help greatly or even a change in sprite.


Speaking of sprites I thought it was funny the planes or spaceships or whatever were flipped upside down instead of redrawn or some other change. In terms of gameplay I don't think this matters at all but I thought it looked a bit silly.

Audio is far too loud  I feel like everyone in this jam when making audio had their windows volume at single digits while my system defaults to being at 100. The audio is nothing to write home about but the fact you have it is a plus. Just balance the volume out because in its current state it is far too loud on boot up.

Overall this game has a cool concept and follows the consequence theme very well.

Hey, thanks for playing!

The sprite actually does show the ranges, as collection range is the edge of the sprite and the tiny dot in the middle is your hitbox for taking damage. I guess it could be made more clear, though? It wasn't something I felt I could prioritize in the time span of the jam.

I admit my art is crap lol. I'm not an artist and just had to make something quick to get back to the gameplay. The only thing I put real time into the art was probably boss 3. I even reused one of the enemy sprites like 5 times for slightly different variations and purposes.

I'll see if I can balance audio better in the future. I have my audio settings weird on my machine so it's hard to calibrate against other things sometimes.