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KernelD

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A member registered Oct 30, 2022 · View creator page →

Creator of

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Hey, thanks for playing!

The sprite actually does show the ranges, as collection range is the edge of the sprite and the tiny dot in the middle is your hitbox for taking damage. I guess it could be made more clear, though? It wasn't something I felt I could prioritize in the time span of the jam.

I admit my art is crap lol. I'm not an artist and just had to make something quick to get back to the gameplay. The only thing I put real time into the art was probably boss 3. I even reused one of the enemy sprites like 5 times for slightly different variations and purposes.

I'll see if I can balance audio better in the future. I have my audio settings weird on my machine so it's hard to calibrate against other things sometimes.

Definitely way too hard, but I love the art and music. I'm thankful that the music doesn't reset when you retry because it means I could actually listen to it properly lol

Crashed the game on my first attempt. But survived on my second. It was pretty fun overall, though I don't think I made the boss angry enough to make it really interesting.

Unfortunately the boss didn't get the memo that I won and killed me while I was dealing with the victory screen.

Only complaint I can really make is that it's not a bullet hell. Also that the game eventually ends lol. Pretty fun tower defense game, even if it's forced to be basic due to the dev time constraints.

I died very early on my first try, but my second try I got to wave 25 and quickly hit a steady state with the infinite enemy spawns. I backgrounded it for about 20 minutes while AFK in the middle and was still doing fine, so I guess I "won"? Maxed out the collectors and almost got enough to max the mud minigun before calling it quits.

Could you elaborate on what you mean by that?

They're just hard to track since they move a bit chaotically. I might feel different if I spent more time around them, but I dodged most of them through prayer since if I paid much attention to them I'd start getting hit by the regular shots instead lol

Embarrassingly, took me a dying once to realize I could shoot back.

Short, but nice little enemy waves game. I'm a little sus on the final boss's reflecting bullets though lol

Accidentally discovered very quickly that you can just hold one direction and nothing can get close to you lmao

The concept of *being* the bullet sprayer was neat, though

Too hard for me but pretty fun nonetheless. The patterns on the later stages very quickly become actually impossible as even when there are gaps the gaps are smaller than your hitbox.

Also managed to make it freeze when I completed a level 5 board on stage 2 by pure luck. (It was an "impossible" pattern but it took like 5.01s to reach me so it counted as a win.) I could hear what sounded like coin sounds as the music got slower and slower. I gave up waiting after a couple minutes and closed the tab.

I can definitely see the beginnings of a neat game here, but I'm guessing you ran out of time to do all that you wanted with it. My only real complaints are that I couldn't see my health remaining and that the music stopped playing after a short while. Aside from that it just needed a bit more content, I think.

I do like the concept of having two sides, and which you pick changes what empowerment they each get. I assume the enemy power-ups were cumulative (or meant to be), but it was hard to tell because if you just spammed attack speed and damage they couldn't really do much lol

Nice concept of having your goal be something other than killing the enemies, but still needing to dodge their bullets. There's prob a better way to arrange the goals so that dying isn't the way to move forward to the next stage, as that felt like a weird way to "win" lol