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(+1)

This was a good game that demonstrated an application of consequences through the ability upgrades/buffs acquired by chance. I died on my first run, and then on my second run I just kept getting faster and faster after each dealing of cards, lol. It would be cool to give the player an ability to shoot mini germs that take down the white blood cells, and to give a clearer objective by giving us an enemy wave count. The sfx was really cool when choosing cards. Well done.