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A big announcement to make: I finally came back (yay!) and GY is being rewritten from the ground up to accomodate new features. I took the break because of exams, but those are mostly done now.

In hindsight, the jam version’s code was badly written, and I should have started back from scratch afterwards. Many features I want to implement require refactoring, which will only take more of my time as I update the game. Better late than never at least ;)

On the bright side I can reuse the art and sound effects, and adapt (better) code from the old codebase instead of completely rewriting.

You guys know how accurate update time estimates are, so I won’t make any right now. I should be able to add most existing features during the next week though.

In terms of new features, more exciting boss interaction (minigames?) is the priority. I also want to add comprehensive in-game help and start on permanent progression to retain players.

Core mechanics will stay the same, but there are some visual changes to make gameplay more engaging. More info on that, and more, coming next week. Until then, have a nice weekend!