Thank you! I originally planned for some form of noise generation (closer to an explorable map rather than a room-based dungeon) but it was a little wide a scope for a game jam game. I also eye-balled the generation so left is much more likely a direction for rooms to generate than every other one lol (I used an iteration system where each room would decide its neighbours, did that 5 times to build up a network, and culled duplicates each loop, then placed a random room for each chosen index position). Glad you enjoyed the game!