I love headbutting the fish, it's pretty awesome. The rooms being generated differently each time you play in the well is impressive as well. Very good job on the game!
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Thank you! I originally planned for some form of noise generation (closer to an explorable map rather than a room-based dungeon) but it was a little wide a scope for a game jam game. I also eye-balled the generation so left is much more likely a direction for rooms to generate than every other one lol (I used an iteration system where each room would decide its neighbours, did that 5 times to build up a network, and culled duplicates each loop, then placed a random room for each chosen index position). Glad you enjoyed the game!