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I'm not sure if its skill issue but i find nightmare mode unnecessarily really hard, some(or all) doppers have only 1 difference and it can be really small, sometimes i check the person for 10 minutes and don't find anything and i still die for some different eyes when i looked at them like 30 times, like its not fair, it is extremely hard to tell the difference when the characters already have an irregular face and the difference can be a differently shaped small teeth in the cheeks, also the clown game is really hard too, the RNG is really against the player and the clown almost always has a better card, plus some characters look different on their ids than in front of you even when they are supposed to match, these differences are insanely small but comparing them with the actual differences you don't really know if they count.

It's nightmare mode, it's supposed to be hard, if you're looking for the normal experience play the original mode, but I agree with you on the clown, his RNG is bullshit.

yeah i just made chatgpt play against the clonw and lost 0-2 also i know its supossed to be hard but games should be hard in a way that there are new or different mechanics that make it harder, rather than just making the existent ones harder

He added more variables to check to the already simple mechanics of a simple paper checking game, he's kinda limited with what he can add.

Yes, there are some differences that I genuinely think are too tough. 

And about the clown, yes, sometimes it is just about luck, but that's the main purpose of the clown, he is just a really nasty cheater.

I agree, it is not fair, but I designed  with that intention, because I knew that in the end people will figure it out how to spot the new differences, it is just try and failure, and when you finally beat the nigthmare it really feels like a great achievement, and I wanted that.

I believe on you guys, I know you can beat it :)

the 1 difference I have an issue with is the shape of the tattoo differences, at least make it more visible in the image, so I don't have to shove my face in the screen.