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(+1)

The game is cool, I just don't understand what the change in "view" is for, the water one seems too useful without compensation, it's like basic life but with the objectives, the rest is very cool well done :D

(+1)

Thanks for your comment! :) Yes it's true, the idea of water vision came to me at the very end and I didn't have time to create interesting gameplay with it..
But the idea would perhaps be to only be able to activate it at certain times, or to have a timer, or for it to disrupt something else (like the character's speed) or to make you more vulnerable ?
I'm also thinking that other things could appear in water vision, like ghosts or epic cyanobacteria ahaha :D