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I really liked the approach of the puzzle design, needing to pay attention to the game story, as well as adding in the cypher which requires some extra research to crack the code. Music / Vibe was great as well.

Personally, I would remove that jump scare in the beginning. As a horror fanatic, it felt cheap and unwarranted, no build up etc.. It just felt it was shoehorned in for just "the lols"

And as a bug report; One thing you should look into; The code entries in the first part do not lock themselves when the puzzle is completed, resulting in actually a multi-pick up. Basically just add a conditional branch to check if Item X has been picked up and if its true, it does nothing.

All in all well done mate!

(1 edit)

Thank you for noticing that- but I actually already fixed it! I have a WEIRD habit of fixing after the deadline haha- but I'm glad you enjoyed the game at least! There's actually lore in the game too, i plan to make a lil game to complement that.


There are things you may have not noticed. 

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