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Agreed, but due to limited time (I joined a team halfway through the jam to replace a disappeared dev) I couldn't think of all possibilities.

There are many implemented, I just didn't want to go overboard. There are sfx, enemies flashing on damage, and even hitstop (time slowdown) and camera shake effects when you get damaged. I obsess over the small details and effects like this :)

Definitely can be tuned better but if you saw none of them it could be a browser/WebGL issue of sort.