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Driplet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #142 | 3.643 | 3.643 |
Is it Fun to play? | #157 | 3.571 | 3.571 |
Mechanics | #234 | 3.214 | 3.214 |
Theme Relevance | #271 | 3.786 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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iamhadyh
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Comments
I liked this one a lot, including things like the gradually increasing difficulty of the enemies. I also liked that if you died it didn't start you all the way from the beginning but in the last level you died in, I really liked this detail. The art looked good and I really liked the atmosphere and well done mechanics. Overall you did a good job on this one!
You did a great job of building the tutorial into the game and slowly introducing concepts like the ranged enemies! I would have liked to have the ability to pause and resume the game so that I can take a break easily if something comes up. Great work!
Good game bro
Its a nice bullet hell but does need more polish, especially in terms of player gameplay feedback (like more particles on death/hit, a good impact sfx, maybe some slight camera shaking).
I also felt the gameplay a bit slow, would have benefitted a bump in game speed and I do think the fire elemental was too bullet spongey.
Other than the above, I truly enjoyed the experience, you created a nice foundation to continue building a fantastic bullet hell game!
As a beginner on my first game, first jam and first time using itch.io I really think those elements like camera movements, particles, and things like that are very difficult to make in limited time like from start to finish of specific dates of a jam. I could imagine it may be hard even for people who might not be beginners, let alone beginners.
I don't know if they may even be details that could result in even not having a submission at all!
However if there are many people like you who may be looking for these elements for even a jam game and even considering it in their actual score, I guess I might check more on how such elements may be introduced even in such a limited time. Or how the idea itself may tend to be in a way that may not invite as much scrutiny even from someone like you into these specific elements.
I feel like you might have a pretty high expectation of a game make in such limited time. Maybe it's OK if you do, but just reading such a comment may really get me thinking a lot more about a lot of things. Like what a jam game perhaps should be, even coming from total beginners. And how this may impact how someone like you might perceive it if it's done in both a more optimal way and also still in a way that has a nice result for the player.
Agreed, but due to limited time (I joined a team halfway through the jam to replace a disappeared dev) I couldn't think of all possibilities.
There are many implemented, I just didn't want to go overboard. There are sfx, enemies flashing on damage, and even hitstop (time slowdown) and camera shake effects when you get damaged. I obsess over the small details and effects like this :)
Definitely can be tuned better but if you saw none of them it could be a browser/WebGL issue of sort.
The elementals really showed me whos boss lol. Fun browser game!
Enemies had too much health I think for the pacing, I got to the first fire totem level and felt like I had seen enough. I appreciated that there were three enemy types and the spikes, don’t know how much more you had that I missed, but it would’ve been really cool to see them a little sooner in the process, like we don’t need three levels or w/e with just the second tier guys to prepare for the spikes and then three levels with those to prepare for the totems, maybe one of each could’ve been fine.
Driplet is very cute and especially for a beginner game it’s really solid :)
Thank you! Glad you enjoyed it. Looking back at it reducing levels for each enemy makes sense, especially considering spikes aren't a big threat. Either way I'm glad you got to see all enemies as the totem was the last one :)
Very nice job!
The art style is adorable!! I liked the little enemy introductions for everyone!
The art is pretty neat! I would like to see more variation in abilities of the driplet. most of the levels I spend circling around an obstacle to avoid the bullets. and the game ended up feeling relatively easy. I played up to and including the first spike level
Thank you! I was considering adding upgrades but started the jam halfway through the time limit. Might be something to add in the future.
Difficulty is hard to balance but it ramps up gradually, especially with the enemy totems shooting circles of bullets towards the end!
Very cool game!
Thank you!