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Thanks! The shops do sound three loud notes when you're in range to sell your flowers but by the time that happens, you're already confused by hearing the windchimes for too long. It is a bit cryptic and unclear. Forced 1D movement, one-button, non-verbal is just too abstract, I'm afraid.

I'm currently working on a new audio game with a more traditional feel. I should be releasing a tech demo sooner rather than later so stay tuned. Thanks again for taking the time to comment.