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jaogwal

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A member registered Apr 27, 2024 · View creator page →

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As for the game itself, although I'm normally terrible at that type of game, I enjoyed trying until I reached the limit of my abilities.

All the Mac screen resolutions are that same aspect ratio (because Apple). After some fiddling, it snapped into a size that looks correct (with lines that fit the words) and now it defaults to it every time I run it (because Apple). If the game is so sensitive to screen ratio (only 20% of screens are 16:9), you can ask Unity to force that ratio on every screen (it letterboxes it). Thanks for responding. Good game :)

That's on 15.1.1 with no large font size accessibility settings


There's a screenshot. It's a fullscreen at the standard 1521x982 resolution on a MacBook

Played the demo. Real nice all around. One issue is that in the intro (Mac) the text in the messages is really large so lots of words are longer than one line and get cut. This also means many texts are longer than one screen and need to scroll up to see the beginning.

Muy bueno. No muy alegre XD pero muy bueno y muy bien hecho. Siento que una vez que uno a llegado a un final, se pudiera dar alguna opción más rápida para ver los otros finales. Aún así, es solo cuestión de minutos correr a verlos todos. Muy buen trabajo y muy buena experiencia.

Mi única queja es que no tiene opción de full screen y la interfáz de itchio bloquea el botón de salir de la entrevista

very good game

449 steps. I almost gave up on the first level trying to figure it out. Glad I stuck with it. Fun game

Cute. I got 4 big diamonds on each corner of the screen so I guess that means I won the game? After a bit I was just pecking at random places to see if something would happen. It isn't always clear when something is good or bad. 

Some of the links are:
1- Communism
2- ???
3- Joy!
but I see what you want to say even if the delivery is a bit ham-handed at points. I guess the alternative would be long texts that people wouldn't read. So I guess you're doing as well as could be done in this medium.

This is borderline more of a learning tool than a proper game. The game mechanic is essentially clicking around for a reaction. Some more dynamic mechanics could make this more varied and engaging. Maybe split it into shorter games for each aspect? Like a game for each diamond?

Reloaded. Now I was asked to choose language and it all worked as intended. Managed to complete the mission. Soy un heroe y las próximas generaciones cantaran sobre my proeza por siglos.

My only suggestion is that if you're going towards an objective and overshoot it, you get the "you've arrived" message but you can't use the space key. There should be some feedback telling the player that they have left to target spot.

But you got a solid little game here.

It seems to be playing the game both in English and Spanish at the same time. It never asked me my language preference. It started in Spanish (lo cual no fue ningun problema) but then I kept hearing English dialog over the Spanish game.

I've made 6 long and successful runs. Only once, in the 5th run, I've found the river. I did reach that ending. Now I just need to find the river again to try for that third ending.

I must say that you have managed to keep me engaged for quite a while. A large scale version of this does sound interesting.

Ok. Found what was tripping me. In the tree tab, some icons appear behind the box for descriptions and crafting. One needs to scroll the tree around to see them and there's no way to reach them at all if one is zoomed all the way out. That figured, I used the knife and got one of the endings. Not sure what to suggest to make that more obvious or a non-issue

After the ending, it offers me to start from the last save but I don't see a way to save. If I choose to restart from the beginning, then the icons from the previous run are still visible in the tree tab even though they don't function.

I really have no idea what to try to reach the two other endings. I see there are still two icons in the tree tab that I haven't gotten (the foot and one more tree just next and below)

Are the different characters really any different? I do think the description for the runes in the standing stones was different from what I remembered but wasn't keeping track of what it was and what character

Yay. I look forward to it.

I guess I didn't realize I needed to hunt so often. Now that I'm eating spiders, survival got a lot easier. I also had a bit of an issue mismanaging my wood, made to planks and not saving for the night.

(warning: spoilers ahead)

I check the quests tab and I see I'm missing something exploring the woods but I have no way of just exploring other than hunting. I found the swamp, went at night. It told me I got a sharp knife but I don't have the knife with me and that didn't open any new areas or activities.

Once I cut young trees in the glade and it told me it was bad luck but that bad luck never materialized in any explicit form (although I did die of hunger that time)

I'll definitely do a few more runs and try doing things differently but I'll take any hints you feel are appropriate.

Beautiful. I wish I had the option to pass a tile. Maybe just return it to the end of the stack?

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Did 2 playthroughs as a scholar. Died after a few nights of no food (even once after having caught a deer that gave me an extra night). Loving it but I must be missing something.
One more run as a hunter. I can easily keep myself alive forever. I seem to have run out of things to do, though.
You got a good thing going here. I look forward to future progress