Oooooofff, you could jump during the Pac-Man maze?! Why didn't I think of that?
Echoing statements of previous players: super-gorgeous and homely isometric art style, lovely animations, matching sounds / atmosphere, well-guided tutorials, and all-around a neat little world you created here. Wwwaaasss about to criticize that the default speed of the enemies were too difficult, and the slower speed was indeed too easy, but now will have to put jumping to the test.
Was surprised the game ended after the maze; thought it was a stopgap between the tutorial and the rest of the game, but can totally understand the limitations of nine days of dev time, and I think the art, UI / UX, sound, and other polishes were a worthy tradeoff. Do hope you get a chance to build on this after the jam ends!