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(+1)

this is a really tense challenge, thick with atmosphere. gorgeous art, fantastic audio, and a deliciously intense mood. I didn’t feel like replaying immediately after losing, so I decided to try this once per day — and after 4 attempts, I still haven’t beaten it, but I wanted to comment before the voting ends.

here are my notes:

  • there’s no sense of movement when it’s dark. depth meter can help, but it’s really far away from the focus. left/right camera movement helps sometimes, but it’s very situational. I found it really difficult to move blindly as I didn’t have any sense of momentum without light.
  • it would be nice if the alarm volume was dependent on distance.
  • opening the pause menu or picking up letters resets momentum for some reason.
  • picking up letters is annoying past the first attempt, breaks the flow of the game.
  • keyboard support is not ideal. can’t close letters without using the mouse. can’t pause without using the mouse.
  • the “running out of air” audio clip keeps playing and looping when the game is paused.
  • there’s no good way of quickly restarting outside of ALT+F4, but then there’s the unnecessarily unskippable intro stuff to wait through.
  • the UI is too bright, or game is too dark. it should be possible to brighten the game without affecting gameplay visibility.
  • irreparable hull is extremely punishing.

excuse the hastily-written feedback as I rush to post this. I really enjoyed this game, and I’ll keep trying to beat it!