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That was interesting! It's a very stylish take on physics stacking.

The character designs are great! They're freaky and cute.

Good work!

Thank you! The original concept design for the regular enemies was from a random drawing session, where I drew a bunch of ideas for random characters. I went back to it because I remembered the idea for these eye and mouth eared bunnies that would fit super well for this game (with the variants being made during the jam, and all their final looks by my teammate!) Roottow on the other hand was conceptualized as an in-world explanation for the player's mouse, the source of the TriCarrots, and a more visual way to show that the player is cursed/uncursed!