I loved the minigames combined with the restaurant theme. I was actually blown away seeing that I had to make the order I took in an earlier minigame, that was super clever. I didn't realize I had to slice the incoming watermelons Fruit Ninja-style in the final boss fight until the very end but that may have just been on me. Great work and super inspiring to see a game of this quality being made in Godot B) !
I'm super curious because I've been trying to accomplish this for a while: How did you manage to get the hand-drawn aesthetic in Godot? Like what window size did you use? Every time I've tried, it always ended up super pixel-y. Again, amazing work!
Edit: I left the game running in the background after beating and I am LOVING the music.