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I loved the minigames combined with the restaurant theme. I was actually blown away seeing that I had to make the order I took in an earlier minigame, that was super clever. I didn't realize I had to slice the incoming watermelons Fruit Ninja-style in the final boss fight until the very end but that may have just been on me. Great work and super inspiring to see a game of this quality being made in Godot B) !


I'm super curious because I've been trying to accomplish this for a while: How did you manage to get the hand-drawn aesthetic in Godot? Like what window size did you use? Every time I've tried, it always ended up super pixel-y. Again, amazing work!

Edit: I left the game running in the background after beating and I am LOVING the music.

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Thank you so much! I'm glad you loved the music and the artwork. The hand drawn style is just my artstyle (the scratchy lines is from firealpaca's "poofy pencil") and the resolution is 1280 x 960.