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You made good use of the features of the GDevelop engine, which is very suitable for developing this kind of game. The game might be more fun if the map range is larger, the health of the initial monsters is lower, random health recovery props are added, and the difficulty gradually increases.

Thank you so much! I completly agree on all that, I had so many ideas that I couldn't add to the game because of the time. But I will 100% keep that in mind for the future!