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SimonSnow

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A member registered May 13, 2024 · View creator page →

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I will give you serious feedback. Keeping good work~

Thank you for your playing!

Thank you for your playing!

Whether I like it or not doesn't really matter. I think the biggest significance of GameJam is that participants can test their abilities through practice, and can also recognize their own shortcomings and room for improvement by playing other people's games and communicating with each other. These games in collection have many clever designs, and we can all learn from them, and then improve our design abilities together and do better in future game production.

A very complete and well-made performance, the careful design of the music and sound effects is admirable.

Hope it brings you a pleasant gaming time.

This is a good suggestion!

Thank you for playing the game again.

Ok, I will play mosa lina. Because I am a fan of puzzle games, I am a bit blunt, sorry. My favorite puzzle games are BABA IS YOU, GOROGOA.

Excellent indie game! A novel but realistic concept, great gameplay, and unique storytelling. I really like the way the dark range is used to indicate the player's health status. I think this game can be further developed and improved to become a commercial game.

I think the shortcoming is that the level design is not interesting enough. You can refer to the game Gris and the game Hue

Very interesting 3D experiment

Puzzle games are fun, randomness is fun, but together they are not that fun. Puzzle game design requires very clever puzzles that guide players to think about how to solve the puzzle. Great idea, but randomness runs the risk of making the designer lazy.

Thank you for your playing!

Thank you for your playing!

For the music, I used CC0 resources provided by GDevelop. Since I don’t know the author, I didn’t write the source. I also like these music.

Actually it is 27 months, which is closer to 4/5

Wow, it's actually a player's record!How did you do it? I really want to learn, and I believe there are many people like me. If the text can't fully express it clearly, can you make a youtube tutorial when you have time?

One of my favorite games. I guess those afterimages are not real players, but a trick by the designer, but this trick is very beautiful, like the effect of Dark Souls.

I also like the design of the rotating screen, like a game released by a friend on Steam: Lonely Trip. She also used this mechanism to make a great puzzle.

This is the only game I've played so far that lets player modify key bindings, well done! The art style is great, reminds me of the game Florence. Maybe you could try making an interactive narrative game next time?

In fact, I prefer games where players have equal information with the designers. Two small suggestions:

1. If the player falls for too long, and there is no platform below, consider reducing the height

2. Subsequent levels need to be unlocked after the previous level is cleared, so they can be displayed after the level is cleared

I dare not to teach , just show a possible result of the choice. I am glad you like it.

of course, I'll  play and rate now

So that's how it is. This is also a special design idea.

Very nice, you have completed 4/5 of the process

If you are interested, you can also play the other games in the collection, which are all great

This is the kind of simple but not crude game that I like very much! The atmosphere is very peaceful and the levels are also very interesting! I knocked over the snail.

I think the existing problems are all details:

1. The health of the monsters can be set to 1 or 2 attacks, because your battle is not complicated, and high health is just repeated operations

2. Reduce the invincibility time after the player is injured

3. Small bug, when passing the level, the player can continue to attack

4. It is recommended that the bricks that can be broken can not only be used as obstacles, but you can also guide the players use them to make a ladder to jump to a high place by themselves. If all are broken, they can't reach it. This is generally used as a condition for opening a hidden road. Don't use this design to block the player's normal clearance path, but as a surprise.

Thanks for playing!

Because the playability is now focused on maintaining balance. I have played several similar entries, and they have added elements such as combat and upgrades.

like this one

I admire the lighting effects and the spaceship model that exploded at the end.

The game as a whole exudes an aura of madness, and the killer talks incessantly at the end, like an old lady NPC in Ace Attorney.

thank you for your playing

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I have loved the Kairosoft game since I was a child

The paragraph spacing is not adjusted properly. The last time I adjusted it was to make the text of the last event fully present.

The value is indeed a difficult problem. I set a random number range for each result. Maybe I should set a fixed value and then adjust it according to the difficulty curve.

I discovered a lot of good artists in this competition, and I will consider collaborating with them next time to make up for my shortcomings

Thanks for your suggestion, I'll remember to add it next time

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I did play every game, maybe not long enough per game on average. You are welcome to suggest your favorite games here.

Of course you can!But it's better not to repeat what I mentioned.

I'll try it next time, thanks for your suggestion.

I can't do your art either, and hopefully we can both learn something from each other's work.

You hand over the parameters of the jump to the player and use this to create the level. This is a good idea.

It would be nice to add bonus levels in the sky, like Mario often does