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(+2)

Wow, this is such an ingenious puzzle game! And it fits the theme incredibly well!

The only problem I've had with it was when I would remove blocks in a non-symmetrical order, as the center point would remain in the same relative place, instead of moving to the new center of mass. (But that seems like it would be easily fixed by changing the parent's position to the new center, so it's not a big deal)

I can also see this game having a lot of potential for new puzzles, by starting out in other, more irregular, shapes and composed by different block types (bouncy and heavy blocks, that push the center of gravity closer to one side, are just two that come off the top of my head).

You could even be really ambitious and add a glue block, which would allow you to re-attach to discarded blocks (tough, that seems like a nightmare to implement :D)

(I will say that I have gotten somewhat stuck, after reaching the level from the first screenshot. I don't know if that's the end, or if I haven't figured out how to progress yet, so some guidance would be appreciated :))


All in all, this game is amazing, you two have done an outstanding job! Congrats! :D

I hope you're planning on continuing to work on this game, because I would love to play a fuller, more extended version of this game ;)

(+2)

Hey I am so glad you enjoy our first game jam game!

Due to it being our first game jam as you saw its quite buggy, I would have loved a more dynamic player controller and plenty of the implementations you suggested, I have at least pondered them once or twice, but this is all we could fit in - in time.

However we totally plan to continue development on this as we both saw the same potential and (at least to my knowledge) unique anti-katamari gameplay, I plan to redo the controller and potentially add most if not all of your suggestions, it will be a lot easier not being restricted to one script ahaha.

It's great to see someone already enjoying just this janky submission and we look forward to letting you play future versions!

In regards to getting stuck, the level in which you fall down the long drop, you go through the right door (assuming it all works XD), after completing that level, you will spawn back into the centre room when you can then go to the right door, although it could easily be broken as we cobbled this to a playable point in the last few hours of the game jam :P

That's awesome, best of luck developing it further!

I have completed both the right and left level, and then I spawn up top, on the platform, but I can't find a way to move up and on the ground I didn't find anything.   Now that I think about it, am I supposed to form a staircase by detaching blocks in order to move up? (I would test it, but I have closed out of it and it seems it doesn't save progress)

(+1)

To be honest, I don't think this game at its current stage is actually able to be complete, so it's probably best to wait for the updated version :P