It's fun, but why are the dungeons so large?
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hi, the 2nd maze is so large to compensate for the smallness of the actual map.
i had no idea for other “levels” so i just slapped in a (at-runtime (create-maze 32 16 (time-ms) #\2))
which creates a 32x16 (actually 64x32) maze as a last ditch effort to make the gameplay time a bit longer :P
thank you