thanks ~
krzysckh
Creator of
Recent community posts
if you’re playing in offline mode (with bots) they are essentially cheating, as they don’t have a fixed speed limit and are moving at a fixed rate per game tick while your speed is tied to the FPS (oops) and your size so yup true this can and will happen - sorry ;).
if you’re playing in online mode, the server does exactly 0 speed-checking so one could just edit the source code in their client to be incredibly fast and the server wouldn’t mind (i unfortunately ran out of time and couldn’t implement any anti-cheat thingy).
This game is very fun! I had to compile femtolisp manually as meson on my debian is too old to compile it for me, but after some time figuring out all of the compilation steps i was rewarded with a working lisp interpreter and a really fun game! Impressive how much graphics one can squeeze out of sixel!
also thank you for your work on 9front
hi, the 2nd maze is so large to compensate for the smallness of the actual map.
i had no idea for other “levels” so i just slapped in a (at-runtime (create-maze 32 16 (time-ms) #\2))
which creates a 32x16 (actually 64x32) maze as a last ditch effort to make the gameplay time a bit longer :P
thank you