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(+1)

This was a fun play! The BoI-like shooting was very responsive, and the needle mechanic was really inventive! It was really hard though, perhaps unreasonably so? I have no way to knock the enemies back and they can attack me from anywhere on this small map, so even if I see the attack coming from miles away, there is still a very high chance that I get hit.

I also think that the waves should be longer, with a buy period after every wave, rather than small waves and a buy period every few waves. I think it will make your game loop a lot clearer to the player. I thought the card mechanic wasn't finished in time, until I eventually got to wave four.

Other than that, a great submission! With a slight rebalancing, it could totally be a full release!

(1 edit)

I'll definitely work on what you said, I never thought that the game would be too hard since I didn't take into account the amount of time I spent playtesting it. Also, making longer waves and more recurring buy phase probably make more sense and as you said make the loop clearer.

Thanks a lot for the feedback! I'm glad to know you enjoyed the game!