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Essence Reaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #34 | 2.874 | 3.400 |
Audio | #50 | 2.366 | 2.800 |
Gameplay | #58 | 2.197 | 2.600 |
Overall | #59 | 2.366 | 2.800 |
Special Feature Implementation | #70 | 2.197 | 2.600 |
Theme Implementation | #71 | 2.366 | 2.800 |
Visuals | #74 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In this game you kill enemies and get their essence which allow you to summon the enemies you killed. A needle (a medical syringe in that case) is used to gather and hold the essences.
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Comments
Fun game! I managed to get all the way to stage 11.
The upgrade system is cool, and I like that you need to decide if you want to keep shooting or taking the currency.
The enemies feel really fast and unpredictable, sometimes I felt like I got hit unfairly.
The pixel art is cute, but at the late stages I had trouble distinguishing between my minions and the enemies- a good way to solve this problem is to make all the types of enemies around the same color, and all the allies a different one.
Overall I liked the game, good job.
Thanks! I didn't realize that blue and purple were hard to distinguish which makes sense considering they're both cool colors, I should've made the allies orange or something like that.
Glad to know you enjoyed the game anyway!
The visuals and music are on point for this game! Although, for some odd reason my game was lagging really bad on the menu. In game it was fine, but the menu was weird for some reason. I loved the card system you made, although i found it hard to dodge the enemies and get past round 10 (tho that maybe just be me sucking at these games). Hope to see you in the next jam!
Thanks a lot for the feedback! I'll have to look into why the game was laggy for you if it's an optimization issue on my end. I had multiple people telling that the enemies' attacks were sometimes unfair which I totally see now, if I ever release another version of this game I'll probably add a light dash to make dodging easier.
Hope to see you in the next jam as well!
This was a fun play! The BoI-like shooting was very responsive, and the needle mechanic was really inventive! It was really hard though, perhaps unreasonably so? I have no way to knock the enemies back and they can attack me from anywhere on this small map, so even if I see the attack coming from miles away, there is still a very high chance that I get hit.
I also think that the waves should be longer, with a buy period after every wave, rather than small waves and a buy period every few waves. I think it will make your game loop a lot clearer to the player. I thought the card mechanic wasn't finished in time, until I eventually got to wave four.
Other than that, a great submission! With a slight rebalancing, it could totally be a full release!
I'll definitely work on what you said, I never thought that the game would be too hard since I didn't take into account the amount of time I spent playtesting it. Also, making longer waves and more recurring buy phase probably make more sense and as you said make the loop clearer.
Thanks a lot for the feedback! I'm glad to know you enjoyed the game!
This is good fun! I only made it to wave 7 but enjoyed my time with it. I appreciated the tutorial but not sure it was really required other than the instruction to gather souls. Perhaps that could have just been added to the first wave and paused the second wave until it was collected? Either way it works and is a good time!
You're right, I didn't think about that haha!
I knew people wouldn't necessarily just figure out the way to get essences and when I made the tutorial I thought it would be a bit foolish to have an entire tutorial just for that. Implementing it in the first wave would've been a lot more efficient!
Thanks a lot for the feedback and I'm glad to know you had fun playing it!