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(1 edit) (+1)

really sweet graphics, and really great implementation of the concept of fishing. My only complaint is that the game sorta froze up when I switched to fullscreen, and like, scrolled down to see the controls. But on restart it was fine. But then, I had a fish on the line, and that got interrupted by the shop transition screen. it just came outta nowhere. and because I was reeling the fish in, and pressing spacebar a lot, I skipped right past the shop screen and didn't get to buy anything. So, you really should make it so people can't skip the shop even before they realize it's shopping time. So, just some tidying up is needed. the water looks so good, and the fish look so neat... I was really into it.  Oh, .. I also have no idea how to use the items in my inventory

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Everything you mentioned happens to be my biggest dissapointments about the project! Unfortunately I had to upload with those flaws since I started quite late and did not have time. Will fix them once the jam is concluded though! Also, you can drag items to your view and it says how you can use it.

On my second game, though, I got just shy of 800$, and discovered one more bug. which is, in the shop menu, if you drag items to the left and let them go, they duplicate, hehe. eeee zzz infinite money glitch achievement! anyway, luck runs out too quickly IMO. might I suggest, when you do your fixing up, have the luck run out more slowly the less you have. So, going from 40 to 30 luck happens within like, 30 seconds, but going from 10 to 0 takes a couple of minutes. Great jam entry. Sometimes the time limit screws things up, but, IMO the best part of the jam aside from the exposure is like.. demonstrating to one's self what  you can make in only a few days

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Good catch! I will check that out. And yes the luck drains very fast and It's gone until you got a fish. I'm thinking of a separate timer that will hold it at the same value for like 10-20 seconds and then start to drain so you can use it on your first catch. So you cant sustain it more easily by resetting the timer but if you don't think about it it drains pretty quickly. Also I didn't get to implement it but I really wanted a stone skipping mini-game like yours! You buy them from a shop for a good amount of money then skip it to gain luck. I was thinking a rythym game-like mechanic and better you do more luck it gives. Will probably add that too. Will check out your game once I have the time.