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Cool idea! I’d say increase the block size somewhat so that the maps aren’t so big and tighten up the controls (as others have suggested). The idea has a lot of potential!

I had a version with larger blocks and a smaller map, but it seemed too easy to play, so I experimented a bit with different sizes, and the current one is something that looked optimal to me. I might revisit the smaller map idea if/when I implement a better maze-generating algorithm.

Regarding the controls, this WAS a limitation because of the library used, but in another comment I received an idea how to work around it, so it shouldn't be the problem anymore. As we are in the voting phase, currently I cannot upload the new version, but if you would like to try it, you can do it on this link.

> I’d say increase the block size somewhat so that the maps aren’t so big and tighten up the controls

I've managed to create a more of "real maze" wall-generating algorithm, and combine it with increased block size and smaller map. As the map is smaller and walls are "smarter", you have less bombs at your disposal, and there are some other changes which I'm currently tweaking and fine-tuning to make it (more) interesting to play — so, it is not yet available online to play, but here's a sneak peek how the maze now looks: