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David Wilson

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A member registered Oct 13, 2014 · View creator page →

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Thanks a lot! It was fun to hack on, I might pick it back up again.

Maybe one day soon!

Thanks!

Cool idea! I’d say increase the block size somewhat so that the maps aren’t so big and tighten up the controls (as others have suggested). The idea has a lot of potential!

Love the retro style! I also didn’t know about these historical Sokoban levels, that is really cool!

Thanks! Yeah, I would have liked to define a more elaborate language, but I wasn’t sure how to balance the language complexity in the alotted time. After all the work I did on the “job system”, I think it might have been better to flesh out the language a bit more so that the game didn’t have to do so much work on the player’s behalf.

Excellent polish, just as I would expect from MenacingMecha :) Super fun too!

You did great, and finished a 20K marathon to top it off!

What’s the policy on pushing small bug fix updates? Someone found a crashing bug on Chromium, just a bad value I’m returning from a function.

Really cool idea! Nice music too.

Ahhh crap… I saw an issue on Chrome on my phone last night and I thought it was a mobile thing but it looks like this must be a true issue on that browser. I’ve been testing mainly on Firefox. Thanks for pointing it out!

Awesome implementation, graphics, and culmination of a lot of exciting work!

I’m having nightmares about Ciroq and Femux

Turns out I forgot to add the link to the game page after all, thanks for pointing that out! Got that updated now :)

Thanks a lot! I’ll need to recover for a few weeks but it’s interesting enough to continue working on at some point later :)

Cirkoban is decidedly more awesome, nice work!

It’s on the game page but you can find it here:

https://codeberg.org/daviwil/lambda-dungeon

Didn’t have time to implement them fully! All of the game logic code was written during 2 hour live streams throughout the week so I didn’t really have a lot of time to get things polished.

Was pretty close to having the full game flow working though, easy to add later.

As soon as your PR gets merged, I’m rewriting it :)

Wow, nice catch!

It will only get better from here!

Thanks a bunch! Spread them more vertically you mean? The board layout definitely needs a bit more tweaking.

Try the game on this site instead, I had to constrain the canvas size in the Itch.io page:

https://fluxharmonic.codeberg.page/algj2023-cybersol/

Source code is here, thanks for reminding me that I didn’t link to it!

https://codeberg.org/FluxHarmonic/algj2023-cybersol/

Impressive work! The synthesis sounds excellent.

Yep, it needs a more recent build of Firefox Nightly or Chrome Unstable because it requires very new WebAssembly features that aren’t shipped in current stable releases. That will change in about 4-6 months hopefully!

I’ll definitely check out newer builds of your game, gave you a follow!

Cool game! Kindof like a hacker chess. Thanks for providing the tutorial because I probably wouldn’t have figured it out otherwise! TIC-80 seems like a really cool gamedev target.

Excellent work! Really nice art and sound, impressed you got a dialogue system implemented as well. I didn’t make it very far in the game, but I can tell that there might be a lot of depth to it.

Loved it! Impressed with how complete it feels. The level design was great, loved the sections that speed up or slow down, the path variety keeps you on your toes. Lots of enemy variety too. The boss fight was pretty wild, I didn’t really get the feeling my shots were harming it though!

Gotta keep hacking on it :)

Unfortunately missed the submission window because I didn’t understand the jam page was giving me a time in my own timezone!

At any rate, here’s my uploaded game page:

https://fluxharmonic.itch.io/cybersol

(1 edit)

Hey folks!

For this jam, I’m going to use the brand new Guile Hoot toolchain to compile a game in Scheme to WebAssembly to run in the browser. I’ll be working on a Solitaire game with a cyberpunk theme (though more traditional at first).

I’ll be live streaming my work on this game a couple hours every day of the jam on YouTube and Twitch. Here’s the recording of the first session today:

https://www.youtube.com/live/fp9J6sIYAMA

Hope to see some of you join next time! Subscribe to the YouTube channel or find me on Twitch at https://twitch.tv/FluxHarmonicLive. You can also follow me on the Fediverse for announcements when I go live (link below).

Good luck to all of you and happy jammin’!

David Wilson

https://fosstodon.org/@daviwil

I’ll be streaming my entry on Twitch starting today: https://twitch.tv/FluxHarmonicLive

I’m using my own Scheme implementation called Mesche and my own game engine to write my entry, always a lot of fun to hack on games with it live!