Thanks a lot! It was fun to hack on, I might pick it back up again.
David Wilson
Creator of
Recent community posts
Thanks! Yeah, I would have liked to define a more elaborate language, but I wasn’t sure how to balance the language complexity in the alotted time. After all the work I did on the “job system”, I think it might have been better to flesh out the language a bit more so that the game didn’t have to do so much work on the player’s behalf.
Try the game on this site instead, I had to constrain the canvas size in the Itch.io page:
https://fluxharmonic.codeberg.page/algj2023-cybersol/
Source code is here, thanks for reminding me that I didn’t link to it!
Loved it! Impressed with how complete it feels. The level design was great, loved the sections that speed up or slow down, the path variety keeps you on your toes. Lots of enemy variety too. The boss fight was pretty wild, I didn’t really get the feeling my shots were harming it though!
Gotta keep hacking on it :)
Hey folks!
For this jam, I’m going to use the brand new Guile Hoot toolchain to compile a game in Scheme to WebAssembly to run in the browser. I’ll be working on a Solitaire game with a cyberpunk theme (though more traditional at first).
I’ll be live streaming my work on this game a couple hours every day of the jam on YouTube and Twitch. Here’s the recording of the first session today:
https://www.youtube.com/live/fp9J6sIYAMA
Hope to see some of you join next time! Subscribe to the YouTube channel or find me on Twitch at https://twitch.tv/FluxHarmonicLive. You can also follow me on the Fediverse for announcements when I go live (link below).
Good luck to all of you and happy jammin’!
David Wilson
I’ll be streaming my entry on Twitch starting today: https://twitch.tv/FluxHarmonicLive
I’m using my own Scheme implementation called Mesche and my own game engine to write my entry, always a lot of fun to hack on games with it live!