Neat idea, I had fun choosing my own difficulty with the maze generation. Simple and effective risk/reward, great work :).
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Thanks!
"choosing my own difficulty" is exactly what I was aiming for. And for competitive players to try to find an optimum between too easy (less points) and too hard (or even impossible so solve with limited amount of bombs) when generating a maze.
I already have several improvements based on other comments here, but (since new uploads are forbidden in the voting phase) that will come in some future v2 of the game.