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gcmas

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A member registered May 13, 2024

Creator of

Recent community posts

Yeah, pull requests are welcome. Great to hear you were able to get it working on macos.

Thanks! Glad you enjoyed it

This is a really clever concept with simple, intuitive gameplay. Overall it's quite fun. Also nice to see that someone else went with s7 + Raylib, in my experience it makes it super easy to port to the Web.

Thanks!

Easily one of my favorites from this jam. Very fun to play!

Thanks for playing!

Overall a very well-made game! I didn't get too far but it's quite fun.

Very enjoyable game. Love the slow motion when destroying buildings :)

Brilliant! Sprites look fantastic and the puzzles are well designed.

Neat idea, I had fun choosing my own difficulty with the maze generation. Simple and effective risk/reward, great work :).

Thanks! Sorry for the inconvenience.

Hey, I missed the submission deadline by a few minutes due to unfamiliarity with the submission process. My game is linked here. Is there any way I could still submit? If not, that's alright, but I thought I'd ask anyway.

I'm making a puzzle game about assigning rules to colors. No puzzles yet, but all the basic functionality is in place.

I'm using s7 Scheme with Raylib, where the Raylib bindings are auto-generated using a Scheme script that emits C code.