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Really enjoyed the demo! The word combination system is fun out of the gate and I can see how it would get really engaging later. :)

Here is my feedback:

1) The biggest thing I'd like to request is text speed! Please please please give us an option to crank the speed of text to instant. This really a factor that determines whether I'll play text heavy games.

2) This isn't as clear but most of my issues with combat involved not getting information when hovering over things. Words often don't give information and it's still unclear to me where I need to hover to get total damage/effect.

3) If you start with adjectives you can't later pick a two-slot word like Jab or something even if you have slots.

4) I would like to know the actual honor values for stuff (assuming that honor will be important in the real game). Do you get a lot more for KOs? Seems like it might be, but I'm guessing.

Overall I liked this and look forward to more! I have followed you on Kickstarter. :)

(1 edit) (+1)

Thank you so much!

1) Yup, it's in our plans.
2) Most of what you describe are input bugs that will be fixed soon. A tool-tip system was also in place, but it decided not to work for the demo. We'll fix that as well.
3) Noted, that's a good point.
4) This was omitted for the demo, since you can't use honor yet. But in the full game, you will spend your honor on permanent upgrades by training outside of episodes. (KO's actually grant less honor btw).

Thanks for playing! Our Kickstarter is most likely not going to happen at this point (we signed with a publisher). The best way to support us right now is to follow/wishlist the game on Steam!