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Happy Memorial Day!

Battle Update:

There is indeed bosses. My plan is to have 5 but I only have 3. To be honest I might just keep it to 3. Even most of my bosses are optional, and for good reason. 

what will the bosses be like?

well I plan for them to have smarter AI, and also tend to have more items than the usual enemy you’ll find. 

but what about the normal enemies you’ll encounter? Well, some of them are just like how the Opponent acts in the beta, however there’s ones with gimmicks attached to them. I plan to have an enemy that copies your move like a puppet, which will be interesting to fight. Also there’s some who might shoot themselves too much or might shoot you too much. I won’t be having any enemy that’s cheats by knowing where the live round is. Although the Opponent  will always know the last round, so I will be using that for all the other enemies.

also some enemies will have certain items allowed. Heck they might even give you free items so you can learn to use them.
(+1)

Hi! I have a few new questions:

-Are you planning to release a complete product & never touch it again (like Undertale) or release it and then keep updating it with new content? (Stardew Valley for example)

-After this project, are you planning to move onto a more complex game engine like Godot, Unity & GameMaker or stay with RPGMaker?

-Are you a hobbyist or do you want to take game development seriously and consider it you job?

-What kinds of marketing will you do for this game? (& do you have any advise on marketing)

Feel free not to answer some of these questions because they require a lot of planning ahead.

(+1)

I plan to make it a complete product. I'll only update for bug fixes and typos.

My next game Idea I have planned will probably be using Godot. I don't use Unity, also I don't have experience with GameMaker. Might use RPG Maker MV for some other projects, because I want my purchase to feel justified lol.

The third question is a tough one, because I want to make it a hobby but I also REALLY want to make it a job. I've learned from countless game devs about marketing, however I'm struggling with trying to put up my YouTube channel back up. So I am more leaning on making it a job, but I don't really like having my games be paid. Id rather them be free. Even if I did involve payment, I'd rather make it DLC but the game be free. 

Yes I do have marketing. Right now I only have my YouTube channel (That i need to open back up T-T). Also I did actually make an advertisement video on my Instagram channel, but again I'm not really sure if I want to use Insta that much.

Admittedly these videos are more about profit but they're still helpful information, even if you're making a free game.

Goodgis is a really cool youtuber. He has some good info in this video. He also talks about how you should TELL your story on social media. 

GoingIndie is another YT channel I love. He talks about why 96% of Indie game fail. Some people in the comment section disagree with certain points in the video, but either way it still has some good info if you want to make a game. He also says we should go out and talk to people if they want our game so we can understand what we should develop. For example, I have a devlog (of course) and I also posted my beta on the ScoreSpace Discord server because they have a channel for showing off work. However, there's still much more I plan to do other than just those two things. I'm gonna find some more people to talk to, just not right now, I have a lot to do.