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the fastest i can doo to get to 1b with 2 total games is 15 february 1979 

i sold 28 million copy’s for the pem

maybe this is useful to you?

i also made  500k with a text based game without sound on the ataru and no ads, 0 hype.

i don’t know how good for gameplay it would be to make it that for example text based games aren’t good on the ataru (maybe in an realistic difficulty)

this one ^ i specifically talk about here because its not the technical aspect of the console that can’t doo it but just that it probably wouldn’t be that liked based on the fact that the thing has a controller.

(besides there would be a feature to make your own accessories of course)

i think it would also be interesting to be able to open a publishing service like to be able to publish games on consoles yourself if you doo that and maybe even publish other games under your name. (i hope i’m not saying that twice)


much love out of school , enderlais / hbanana. 

ps : don’t take the critique personally please, i’m only trying to look at the game  objectifly and trying to talk about bugs and realism points, i think what you have done here is wonderful, so please let me know how you feel about it and if i should stop pr was rude by accident, i don’t wanna be rude.

You’ve raised some excellent points. I must admit that I had overlooked the idea of incorporating different types of companies, such as publishers, game developers, and semiconductor manufacturers. While these won’t be included in the next version, I hope to introduce them in future updates. Initially, I focused on game development, but eventually, players will have the opportunity to run various types of companies.

I genuinely appreciate any feedback, whether positive or negative. Constructive criticism helps identify areas for improvement and enhances the overall gaming experience. Please feel free to share your experiences, I value them all!

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nice to hear that the different features will come in the future, it makes total sense to focus on one thing for the time being and make that really good first, well balanced and feature rich. 

it’s better to release one complete and high quality feature  (i refer to the whole game making part as a feature)  then multiple, poorly optimized features.

so i think it’s a good idea to polish the game making mechanics first before implementing the rest.


will there be interaction between the different companies?

i’m sorry for going do much in detail all the time and writing such long comments Xp

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I was thinking of allowing players to manage multiple companies at once, similar to having a holding company. Players could also interact with other companies or competitors, making deals or selling their own companies. For now, I’ll keep the scope limited, but hopefully, these ideas will make it into the game in the future.

this sounds amazing this has grate potential!

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this concept is kinda like the game i’ve always wanted but didn’t exist. i hope that it will all work out

Hey sorry to reply again but about that multiple company point in the beginning could you have it so that you could select all the different companies so I can instead of beginning as a game developer you could run a factory for example or maybe be inspired by the iPhone and start creating phones beginning around 2007 things that make sense like that now that we're starting the form a little bit of a story

Yes, absolutely. That’s the plan. I just hope I can create more content in time to ship the next version with factories and hardware development.

Yeah although the tease was a bit early with the whole hardware development skill like employee that you could hire

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As for how much money you’ve made or how many units you’ve sold, I can tell that you’ve cracked the code. However, I believe I should rework the game mechanics a little and make it a tad bit more difficult. What do you think?

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i think it’s a grate idea to make the game more challenging (as long it stays somewhat realistic)  

i love having challenges, it makes a game more fun in my opinion.

i think it could take quite a bit of difficulty more since with that technique of mine  it takes almost no skill or time to “beat” the game.

if it gets to hard for other players i would recommend making it possible to choose the difficulty. (like maybe a harder ai or a more difficult to enter market especially as a self publisher)

will there be more detailed game design in the future. Like for example choosing what aspects get more importance and development ( like more engine or more graphics). i’m looking forward to how this turned out.

but i agree, make this game more difficult. i am looking forward to the challenge.