Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

But how to bomb the weakpoints up the top>?

either catch some projectiles and then use the chain orbs on the side to send the gear up to the top before energy runs out or catch projectiles while it is being sent up. The cog fragment upgrades are very helpful, you can also get quick spin which lets you jump higher and if you absorb enough projectiles while jump high you can reach the top ones

Got it, thanks! Although, can I have a hint on how to reach the good ending? Does it have anything to do with the seemingly uncrossable gap and the 3 keycards?

I seem to recall there were 3 papers, but forgot exactly where they were... time to go key-hunting again :)

the story is really sad :(

Yeah there's 3 lore items with difficult endgame challenges you need to collect, their locations are marked on the map

Hmmm, only the one in the Forlorn City left to do. Is the objective in the box with only the top and bottom walls warpable supposed to be this frustrating to figure out?

That one is pretty difficult and has some tough timings. The game was made in a month and that challenge wasnt playtested very much so I apologize for the imbalances in difficulty. To get the targets underground you have to throw the gear to the right into the right wall and then run left so that it hits the purple arrow on the way back. The rest of them you either use the bombs bigger explosion from absorbing more projectiles or the throwing/warping ability to hit targets inside of walls. The part at the top is pretty difficult with all the hazards, it just requires some precise warp timings.

Got the good ending, have you considered adding some sort of cog fragment / trail tracker to show the ones you've missed on the map?

I want to be done with this project but if you want them i can make a graph of where they are

Yes, please

Yellow is cogs, green is trails