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(+1)

Hi, just finished reading of the book, it was a real delight for me. The balance is so well shaped between light rules and some kind of subtle crunchiness, its like a refreshing breeze after a hard and boring day at work. I hope i will get some time to enjoy playing it soon (you know, hardstuck in real life-kids, work, obligations...). In meantime, have few typos and suggestions to report if you dont mind:

1. Typo: pg4 says F/M/W/R, guess should be F/A/W/R.

2. Suggestion: I would add explanation for +X DV in Important concepts, it overlaps with DV+/-X for untrained eye or mind.

3. Typo/Suggestion: pg19 first sentence: Trials are obstacles of strength, agility, or smarts that players are required overcome to proceed. May be:

Trials are obstacles of strength, agility, or smarts that players are required to overcome in order to proceed.

4. Question: pg16 says This treasure has a value of 1d8, meaning a player stands to make between 1 and 8 Coins for trading it using the chart provided below. The table for treasure for die results from 1-8 is 1-5 coins, or i got that wrong?

5. Questions: Are we supposed to name/make up the treasure ourselves, like 1 huge gemstone(1d8), or is there a table for that somewhere?


Sorry for the long version, its the game, it spontaneously derives exploding thoughts in my head :) Keep up the good work, cant wait for KS to begin. Have a great day!!!

Thank you for the feedback. 

Questions for page 16 - You are correct. The old version of the system was roll die and use the result for the coins gained. This slipped through my editing!

No table as of this time for treasure. You can make up your own or just record it as the value. In the next version there will be tables for generating unique treasure names.